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	<title>Comments on: Go</title>
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	<description>Be quiet, I think he's trying to say something</description>
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		<title>By: Coconuts</title>
		<link>http://kleinschmidt.wordpress.com/2007/09/21/go/#comment-9906</link>
		<dc:creator>Coconuts</dc:creator>
		<pubDate>Mon, 08 Oct 2007 20:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://kleinschmidt.wordpress.com/2007/09/21/go/#comment-9906</guid>
		<description>I think the hard-core total information thing is a good point...in my AI class right now we&#039;re learning about general strategies for computers to play games like chess and checkers.  In general, these strategies make decisions by exploring the tree of possible sequences of moves and counter-moves, and find the branch that looks the best based on some sort of heuristic evaluation function.  Go is particularly difficult to approach this way because of the huge number of &quot;branches&quot; from each node (after 60 moves on a 19x19 board there are about 300 possible moves) and the difficulty in coming up with a good way to tell how &quot;good&quot; any given state is.  As far as I know, Go is the only one of the &#039;Three Games&#039; at which computers are not able to win against the best human players.

I suspect that the game is difficult for humans for the same reasons that it&#039;s difficult for humans to teach computers how to play: to play at all effectively you have to conceptualize the state of the game in a probabilistic way at a very high level of abstraction while keeping track of the vast number of possible outcomes of any decision.</description>
		<content:encoded><![CDATA[<p>I think the hard-core total information thing is a good point&#8230;in my AI class right now we&#8217;re learning about general strategies for computers to play games like chess and checkers.  In general, these strategies make decisions by exploring the tree of possible sequences of moves and counter-moves, and find the branch that looks the best based on some sort of heuristic evaluation function.  Go is particularly difficult to approach this way because of the huge number of &#8220;branches&#8221; from each node (after 60 moves on a 19&#215;19 board there are about 300 possible moves) and the difficulty in coming up with a good way to tell how &#8220;good&#8221; any given state is.  As far as I know, Go is the only one of the &#8216;Three Games&#8217; at which computers are not able to win against the best human players.</p>
<p>I suspect that the game is difficult for humans for the same reasons that it&#8217;s difficult for humans to teach computers how to play: to play at all effectively you have to conceptualize the state of the game in a probabilistic way at a very high level of abstraction while keeping track of the vast number of possible outcomes of any decision.</p>
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		<title>By: Paul</title>
		<link>http://kleinschmidt.wordpress.com/2007/09/21/go/#comment-9466</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 21 Sep 2007 15:07:36 +0000</pubDate>
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		<description>I have often had a similar inkling to try to learn to really play Go (you had to know that if you blogged about a game that I would respond ;-) ). I of course understand the rules, but to really play you have to study it. I’ve never been very good at hard-core complete information games so I am not sure if I will ever be a very good player. One anecdote on the cultural differences between the US and China – while on a business trip in China I noticed that there was a television program that aired quite frequently on tips and strategy for Go. It was interesting to watch, even though I could not understand the language –the intense enthusiasm the show’s host and the players had for this game was a striking contrast to the “reality” shown on American television.</description>
		<content:encoded><![CDATA[<p>I have often had a similar inkling to try to learn to really play Go (you had to know that if you blogged about a game that I would respond ;-) ). I of course understand the rules, but to really play you have to study it. I’ve never been very good at hard-core complete information games so I am not sure if I will ever be a very good player. One anecdote on the cultural differences between the US and China – while on a business trip in China I noticed that there was a television program that aired quite frequently on tips and strategy for Go. It was interesting to watch, even though I could not understand the language –the intense enthusiasm the show’s host and the players had for this game was a striking contrast to the “reality” shown on American television.</p>
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